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Enlarge cover image for Riding the Hype Cycle E-book

Riding the Hype Cycle

Jerry, Paul. (Author). Tavares-Jones, Nancy. (Added Author). Gregory, Sue. (Added Author).

Record details

  • ISBN: 9781848882348
  • ISBN: 1848882343
  • Physical Description: 1 online resource (274 p.)
    remote
    electronic resource
  • Publisher: Boston : BRILL, 2019.

Content descriptions

General Note:
Description based upon print version of record.
Formatted Contents Note:
Preliminary Material / Paul Jerry , Nancy Tavares-Jones and Sue Gregory -- An Exploratory Study of Jungian Personality Traits in Second Life Residents / Nancy Tavares-Jones -- The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being / Eva Venturini , Valeria Faralla and Alessandro Innocenti -- Privacy as Commodity: Willingness to Sell Access to Private Information over the Network in a Virtual Environment / Nili Steinfeld -- Supplementing Self-Access Learning for an English Language Centre through Virtual Platforms / Dean Anthony Fabi Gui and Andrew Northern -- Students' Experiences and Ideas of the Library Services in Second Life / Eeva-Liisa Eskola and Marja Anttonen -- Experiential Learning, Virtual Collaboration and Robots / Michael Vallance and Catherine Naamani -- eLearning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment / Heera Boodhun and Chandani Appadoo -- The Death and Reincarnation of the Reader in Online Communities / Saulius Keturakis and Audronė Daubarienė -- Virtual Learning and Research Methods in Architecture: An Overview of the Last 10 Years at the Department of Information and Communication Technology in Architecture / Pfarr-Harfst Mieke -- Play Hard, Work Harder: A Gameplay Analysis of Goal- Oriented Narrative and Post-Narrative Play in The Sims 2 DS / Heidi Mau and Cheryl L. Nicholas -- Comparison of Students Learning in a Virtual World / Sue Gregory -- Experiential Teaching and Learning as part of a Blended Approach: Classrooms, Blackboard and Second Life Practices / Ridvan Ata -- Breaking down Silos: Exploring the Effects of Graduate Cross-Programme Collaborations within a 3D Immersive World / Barbara B. Howard , John H. Tashner and Robert L. Sanders -- Using Second Life to Train Counsellors: Is Transformative Learning Possible in this Novel Environment? / Tom Edwards -- Guiding Social Research in MMORPGs from a Phenomenological Perspective / Paul T. Scriven -- Storytelling, Rules and Society in Modern MMORPGs / Martin Hennig -- Image Constructions in the Social Web / Inge Wagner -- Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research / Simon Evans -- The Syntagmatic Cathedral: Experiential Learning through Flow-Waves of Immersion, Engagements and Reflection in a Multiplatform Paradigm / Lorraine Smith -- The Mechanism of Additional Personal Identification's Appearance in Computer Role Games / Demilhanova Angelina -- Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation / Diogo Marques -- Methods and Ethics in Virtual World Research: The Second Life Experience / Paul Jerry.
Restrictions on Access Note:
NLC staff and students only.
Subject:
Social sciences
Genre:
Electronic books.

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